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my dynamics cheat sheet

Nasser M. Abbasi, updated 10/2011



Contents

1 Miscellaneous hints

  1. When finding the generalized force for the user with the Lagrangian method (the hardest step), using the virtual work method, if the force (or virtual work by the force) ADDS energy to the system, then make the sign of the force positive otherwise the sign is negative.

  2. For damping force, the sign is always negative.

  3. External forces such as linear forces applied, torque applied, in general, are positive.

  4. Friction force is negative (in general) as friction takes energy from the system like damping.

2 Formulas

Image drawing1
Image Drawing1_1

3 Velocity and acceleration diagrams

3.1 Spring pendulum

Image drawing2

3.2 pendulum with blob moving in slot

Image drawing3

3.3 spring pendulum with block moving in slot

Image drawing4

3.4 double pendulum

Image drawing5

4 Velocity and acceleration of rigid body 2D

Image Drawing_rigid_body_rotation_1

5 Velocity and acceleration of rigid body 3D

5.1 Using Vehicle dynamics notations

Image 3d_1

5.2 3D Not Using vehicle dynamics notations

Image 3d_1_common_notation

5.2.1 Derivation for $ F=ma$ in 3D

$\displaystyle \mathbf{F}$ $\displaystyle =\frac{d}{dt}\mathbf{p}$
  $\displaystyle =\frac{d}{dt}\left( m\mathbf{v}\right)$
  $\displaystyle \mathbf{=}m\frac{d}{dt}\mathbf{v}$
  $\displaystyle =m\left[ \begin{pmatrix} a_{x}\\  a_{y}\\  a_{z}%
\end{pmatr...
...x} \otimes \begin{pmatrix} v_{x}\\  v_{y}\\  v_{z}%
\end{pmatrix} \right]$
  $\displaystyle =m\left[ \begin{pmatrix} a_{x}\\  a_{y}\\  a_{z}%
\end{pmatr...
...x} & \omega_{y} & \omega_{z}\\  v_{x} & v_{y} & v_{z}%
\end{vmatrix} \right]$
  $\displaystyle =m\left[ \begin{pmatrix} a_{x}\\  a_{y}\\  a_{z}%
\end{pmatr...
...a_{z}v_{x}\right) \\  \omega_{x}v_{y}-\omega_{y}v_{x}%
\end{pmatrix} \right]$
  $\displaystyle =m\begin{pmatrix} a_{x}+\omega_{y}v_{z}-\omega_{z}v_{y}\\  a_{y...
...v_{z}+\omega_{z}v_{x}\\  a_{z}+\omega_{x}v_{y}-\omega_{y}v_{x}%
\end{pmatrix}$

5.2.2 Derivation for $ \tau=I\omega$ in 3D

Let $ A=I\omega$ then using the rule

$\displaystyle \mathbf{\tau}$ $\displaystyle =\left( \frac{d}{dt}\mathbf{A}\right)$
  $\displaystyle =\left( \frac{d}{dt}\mathbf{A}\right) _{\text{resolved}}+\mathbf{\omega \times A}%
$

Then $ \tau=I\omega$ can be found for the general case

$\displaystyle \mathbf{\tau}$ $\displaystyle =\frac{d}{dt}\left[ \overset{\mathbf{A}}{\overbrace{%
\begin{pma...
...
\begin{pmatrix} \omega_{x}\\  \omega_{y}\\  \omega_{z}%
\end{pmatrix} }}$
  $\displaystyle =%
\begin{pmatrix} I_{xx} & I_{xy} & I_{xz}\\  I_{yx} & I_{yy}...
...mega_{z}\\  I_{zx}\omega_{x}+I_{yz}\omega_{y}+I_{zz}\omega_{z}%
\end{pmatrix}$
  $\displaystyle =%
\begin{pmatrix} I_{xx} & I_{xy} & I_{xz}\\  I_{yx} & I_{yy}...
...left( I_{zx}\omega_{x}+I_{yz}\omega_{y}+I_{zz}\omega_{z}\right) \end{vmatrix}$
  $\displaystyle =%
\begin{pmatrix} I_{xx} & I_{xy} & I_{xz}\\  I_{yx} & I_{yy}...
...\left( I_{xx}\omega_{x}+I_{xy}\omega_{y}+I_{xz}\omega_{z}\right) \end{pmatrix}$

5.2.3 Derivation for $ \tau=I\omega$ in 3D using principle axes

The above derivation simplifies now since we will be using principle axes. In this case, all cross products of moments of inertia vanish.

$\displaystyle I=%
\begin{pmatrix}
I_{xx} & 0 & 0\\
0 & I_{yy} & 0\\
0 & 0 & I_{zz}%
\end{pmatrix}
$

Hence

$\displaystyle \mathbf{\tau}$ $\displaystyle =\frac{d}{dt}\left[ \overset{\mathbf{A}}{\overbrace{%
\begin{pma...
...
\begin{pmatrix} \omega_{x}\\  \omega_{y}\\  \omega_{z}%
\end{pmatrix} }}$
  $\displaystyle =%
\begin{pmatrix} I_{xx} & 0 & 0\\  0 & I_{yy} & 0\\  0 & 0 ...
...ix} I_{xx}\omega_{x}\\  I_{yy}\omega_{y}\\  I_{zz}\omega_{z}%
\end{pmatrix}$
  $\displaystyle =%
\begin{pmatrix} I_{xx}\alpha_{x}\\  I_{yy}\alpha_{y}\\  I_...
..._{z}\\  I_{xx}\omega_{x} & I_{yy}\omega_{y} & I_{zz}\omega_{z}%
\end{vmatrix}$
  $\displaystyle =%
\begin{pmatrix} I_{xx}\alpha_{x}\\  I_{yy}\alpha_{y}\\  I_...
...yy}\omega_{y}\right) -\omega_{y}\left( I_{xx}\omega _{x}\right) \end{pmatrix}$
  $\displaystyle =%
\begin{pmatrix} I_{xx}\alpha_{x}\\  I_{yy}\alpha_{y}\\  I_...
...{zz}\right) \\  \omega_{x}\omega_{y}\left( I_{yy}-I_{xx}\right) \end{pmatrix}$

So, we can see how much simpler it became when using principle axes. Compare the above to

$\displaystyle %
\begin{pmatrix}
I_{xx} & I_{xy} & I_{xz}\\
I_{yx} & I_{yy} ...
...eft( I_{xx}\omega_{x}+I_{xy}\omega_{y}+I_{xz}\omega_{z}\right)
\end{pmatrix}
$

So, always use principle axes for the body fixed coordinates system!

6 Wheel spining precession

Image precesses


7 unforced response of one degree of freedom linear system

Image one_DOF_system

me 2012-05-08